OpenDTU-old/lib/VeDirectFrameHandler/VeDirectFrameHandler.h
Bernhard Kirchen b299b9dc6c VE.Direct: simplify access to data
hand out const& to the data structs. this is possible now that this
struct is "stable", i.e., not reset regularly.
2024-04-02 21:05:59 +02:00

75 lines
2.8 KiB
C++

/* frameHandler.h
*
* Arduino library to read from Victron devices using VE.Direct protocol.
* Derived from Victron framehandler reference implementation.
*
* 2020.05.05 - 0.2 - initial release
* 2021.02.23 - 0.3 - change frameLen to 22 per VE.Direct Protocol version 3.30
* 2022.08.20 - 0.4 - changes for OpenDTU
*
*/
#pragma once
#include <Arduino.h>
#include <array>
#include <memory>
#include <utility>
#include <deque>
#include "VeDirectData.h"
template<typename T>
class VeDirectFrameHandler {
public:
void loop(); // main loop to read ve.direct data
uint32_t getLastUpdate() const; // timestamp of last successful frame read
bool isDataValid() const; // return true if data valid and not outdated
T const& getData() const { return _tmpFrame; }
protected:
VeDirectFrameHandler();
void init(char const* who, int8_t rx, int8_t tx, Print* msgOut, bool verboseLogging, uint16_t hwSerialPort);
bool _verboseLogging;
Print* _msgOut;
uint32_t _lastUpdate;
T _tmpFrame;
private:
void reset();
void dumpDebugBuffer();
void rxData(uint8_t inbyte); // byte of serial data
void processTextData(std::string const& name, std::string const& value);
virtual bool processTextDataDerived(std::string const& name, std::string const& value) = 0;
virtual void frameValidEvent() { }
int hexRxEvent(uint8_t);
std::unique_ptr<HardwareSerial> _vedirectSerial;
int _state; // current state
int _prevState; // previous state
uint8_t _checksum; // checksum value
char * _textPointer; // pointer to the private buffer we're writing to, name or value
int _hexSize; // length of hex buffer
char _name[VE_MAX_VALUE_LEN]; // buffer for the field name
char _value[VE_MAX_VALUE_LEN]; // buffer for the field value
std::array<uint8_t, 512> _debugBuffer;
unsigned _debugIn;
uint32_t _lastByteMillis;
char _logId[32];
/**
* not every frame contains every value the device is communicating, i.e.,
* a set of values can be fragmented across multiple frames. frames can be
* invalid. in order to only process data from valid frames, we add data
* to this queue and only process it once the frame was found to be valid.
* this also handles fragmentation nicely, since there is no need to reset
* our data buffer. we simply update the interpreted data from this event
* queue, which is fine as we know the source frame was valid.
*/
std::deque<std::pair<std::string, std::string>> _textData;
};
template class VeDirectFrameHandler<veMpptStruct>;
template class VeDirectFrameHandler<veShuntStruct>;