double precision floating point numbers are not needed to handle VE.Direct values. handling double is implemented in software and hence *much* more resource intensive. |
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|---|---|---|
| .. | ||
| VeDirectData.cpp | ||
| VeDirectData.h | ||
| VeDirectFrameHandler.cpp | ||
| VeDirectFrameHandler.h | ||
| VeDirectMpptController.cpp | ||
| VeDirectMpptController.h | ||
| VeDirectShuntController.cpp | ||
| VeDirectShuntController.h | ||