OpenDTU-old/lib/VeDirectFrameHandler
Bernhard Kirchen 92a7f27919 VE.Direct: use float rather than double
double precision floating point numbers are not needed to handle
VE.Direct values. handling double is implemented in software and hence
*much* more resource intensive.
2024-04-02 21:05:59 +02:00
..
VeDirectData.cpp Fix: properly handle fragmented VE.Direct messages 2024-04-02 21:05:59 +02:00
VeDirectData.h VE.Direct: use float rather than double 2024-04-02 21:05:59 +02:00
VeDirectFrameHandler.cpp Fix: properly handle fragmented VE.Direct messages 2024-04-02 21:05:59 +02:00
VeDirectFrameHandler.h VE.Direct: simplify access to data 2024-04-02 21:05:59 +02:00
VeDirectMpptController.cpp VE.Direct: use float rather than double 2024-04-02 21:05:59 +02:00
VeDirectMpptController.h VE.Direct: use float rather than double 2024-04-02 21:05:59 +02:00
VeDirectShuntController.cpp VE.Direct: simplify access to data 2024-04-02 21:05:59 +02:00
VeDirectShuntController.h VE.Direct: simplify access to data 2024-04-02 21:05:59 +02:00