integrated endSequence into mainloop (instead of delay) 2
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@ -2,7 +2,8 @@
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#include <LittleFS.h>
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#include "display.h"
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#define COUNTDOWN_END_SEQUENCE_REPEAT 2
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#define COUNTDOWN_END_SEQUENCE_STEPS 5
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#define COUNTDOWN_END_SEQUENCE_REPEAT 3
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enum CountdownState {
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CONFIG, READY, RUNNING, PAUSED, END
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@ -64,12 +65,14 @@ void drawSequence() {
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if (countdownEndSequenceLast != 0 && now - countdownEndSequenceLast < countdownEndSequenceDelay) {
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return;
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}
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switch (countdownEndSequenceStep % 3) {
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switch (countdownEndSequenceStep % COUNTDOWN_END_SEQUENCE_STEPS) {
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case 0:
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case 2:
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drawAll(WHITE);
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countdownEndSequenceDelay = 100;
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break;
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case 1:
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case 3:
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drawBlack();
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countdownEndSequenceDelay = 100;
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break;
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@ -80,7 +83,7 @@ void drawSequence() {
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}
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countdownEndSequenceStep++;
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countdownEndSequenceLast = now;
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if (countdownEndSequenceStep >= 3 * COUNTDOWN_END_SEQUENCE_REPEAT) {
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if (countdownEndSequenceStep >= COUNTDOWN_END_SEQUENCE_STEPS * COUNTDOWN_END_SEQUENCE_REPEAT) {
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setState(READY);
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}
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}
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