NeoPixels working + GameOfLife working + BorderMode

This commit is contained in:
Patrick Haßel 2021-12-26 01:06:17 +01:00
parent cc8482fccf
commit 9fe334c6a4
11 changed files with 286 additions and 100 deletions

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@ -30,4 +30,4 @@ add_custom_target(
WORKING_DIRECTORY ${CMAKE_CURRENT_SOURCE_DIR}
)
add_executable(Z_DUMMY_TARGET ${SRC_LIST} src/display/Display.h src/display/Pixel.h src/mode/GameOfLife/Cell.h)
add_executable(Z_DUMMY_TARGET ${SRC_LIST} src/mode/Test/Border.h)

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@ -12,3 +12,8 @@
platform = espressif32
board = esp32dev
framework = arduino
lib_deps = https://github.com/adafruit/Adafruit_NeoPixel
upload_port = /dev/ttyUSB0
upload_speed = 921600
monitor_port = /dev/ttyUSB0
monitor_speed = 115200

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@ -2,83 +2,59 @@
#define DISPLAY_H
#include "Pixel.h"
#include "Adafruit_NeoPixel.h"
class Display {
public:
const uint8_t width;
const uint8_t height;
const uint16_t pixelCount;
private:
uint8_t width;
uint8_t height;
Pixel *pixels;
uint16_t pixelCount;
bool dirty = true;
Adafruit_NeoPixel leds;
public:
Display(uint8_t width, uint8_t height) :
width(width), height(height) {
pixelCount = width * height;
pixels = (Pixel *) malloc(pixelCount * sizeof(Pixel));
clear();
}
~Display() {
if (pixels != nullptr) {
free(pixels);
pixels = nullptr;
}
}
uint8_t getWidth() const {
return width;
}
uint8_t getHeight() const {
return height;
}
uint16_t getPixelCount() const {
return pixelCount;
}
void set(uint8_t x, uint8_t y, Pixel pixel) {
if (x > width || y > height) {
Serial.printf("ERROR: Cannot set pixel (%d/%d) in matrix (%d/%d).\n", x, y, width, height);
return;
}
*(pixels + y * width + x) = pixel;
dirty = true;
}
void clear() {
for (Pixel *p = pixels; p < end(); p++) {
*p = {0, 0, 0};
}
dirty = true;
width(width), height(height),
pixelCount(width * height),
leds(pixelCount, GPIO_NUM_13) {
// nothing
}
void setup() {
// TODO init IO
leds.begin();
leds.setBrightness(8);
clear();
}
void set(uint8_t x, uint8_t y, uint8_t r, uint8_t g, uint8_t b) {
if (x >= width || y >= height) {
Serial.printf("ERROR: Cannot set pixel (%d/%d) in matrix (%d/%d).\n", x, y, width, height);
return;
}
leds.setPixelColor(y * width + x, r, g, b);
}
void clear() {
leds.clear();
}
void loop() {
if (!dirty) {
return;
}
dirty = false;
// TODO
leds.show();
}
Pixel *begin() {
return pixels;
void setBrightness(int brightness) {
leds.setBrightness(min(255, max(0, brightness)));
}
Pixel *end() {
return pixels + pixelCount;
int getBrightness() {
return leds.getBrightness();
}
};

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@ -13,6 +13,11 @@ public:
uint8_t b;
Pixel(uint8_t r, uint8_t g, uint8_t b) :
r(r), g(g), b(b) {
// nothing
}
bool isOn() const {
return r != 0 || g != 0 || b != 0;
}
@ -23,6 +28,14 @@ public:
b = brightness;
}
uint32_t toInt() const {
return (((r << 8) | g) << 8) | b;
}
static Pixel gray(uint8_t brightness) {
return {brightness, brightness, brightness};
}
};
#endif

27
src/display/Vector.h Normal file
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@ -0,0 +1,27 @@
#ifndef POSITION_H
#define POSITION_H
#include "BASICS.h"
class Vector {
public:
double x;
double y;
Vector(double x, double y) :
x(x), y(y) {
// nothing
}
Vector(long degrees, double length) {
double radians = (double) degrees * DEG_TO_RAD;
x = cos(radians) * length;
y = sin(radians) * length;
}
};
#endif

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@ -1,12 +1,14 @@
#include "mode/Mode.h"
#include "mode/GameOfLife/GameOfLife.h"
#include "display/Display.h"
#include "mode/Pong/Pong.h"
#include "mode/Test/Border.h"
enum ModeId {
NONE, GAME_OF_LIFE
NONE, BORDER, GAME_OF_LIFE, PONG
};
Display display(8, 16);
Display display(32, 8);
ModeId newModeId = GAME_OF_LIFE;
@ -24,18 +26,58 @@ void unloadOldMode();
void loadNewMode();
void setBrightness(int value);
void setup() {
delay(500);
Serial.begin(115200);
Serial.println("\n\n\nStartup!\n");
display.setup();
}
void setSpeed(double value);
double speed = 1.0;
void loop() {
if (Serial.available()) {
int input = Serial.read();
switch (input) {
case '0':
case '1':
case '2':
case '3':
newModeId = (ModeId) (input - '0');
break;
case '+':
setBrightness(display.getBrightness() + 10);
break;
case '-':
setBrightness(max(1, display.getBrightness() - 10));
break;
case ',':
setSpeed(speed / 1.1);
break;
case '.':
setSpeed(speed * 1.1);
break;
}
}
checkMode();
display.loop();
stepMode();
}
void setBrightness(int value) {
display.setBrightness(value);
Serial.printf("Setting brightness to %5.1f%%\n", value / 2.55);
}
void setSpeed(double value) {
speed = min(1000.0, max(0.001, value));
Serial.printf("Setting speed to %6.2fx\n", value);
}
void checkMode() {
if (currentModeId != newModeId) {
unloadOldMode();
@ -45,7 +87,6 @@ void checkMode() {
void unloadOldMode() {
if (mode != nullptr) {
Serial.printf("Unloading state \"%s\".\n", mode->getName());
delete mode;
mode = nullptr;
}
@ -55,15 +96,21 @@ void unloadOldMode() {
void loadNewMode() {
currentModeId = newModeId;
lastMillis = 0;
Serial.printf("Loading state #%d.\n", currentModeId);
Serial.printf("Loading mode: #%d\n", currentModeId);
switch (currentModeId) {
case NONE:
break;
case BORDER:
mode = new Border(&display);
break;
case GAME_OF_LIFE:
mode = new GameOfLife(&display);
break;
case PONG:
mode = new Pong(&display);
break;
}
Serial.printf("Loaded state \"%s\".\n", mode == nullptr ? "None" : mode->getName());
Serial.printf("Loaded mode: %s\n\n", mode == nullptr ? "None" : mode->getName());
}
void stepMode() {
@ -73,5 +120,5 @@ void stepMode() {
millis_t currentMillis = millis();
millis_t dt = currentMillis - lastMillis;
lastMillis = currentMillis;
mode->step(dt);
mode->step((millis_t) max(1.0, (double) dt * speed));
}

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@ -21,10 +21,12 @@ public:
void spawn() {
state = GROWING;
value = 0;
}
void kill() {
state = DYING;
value = 255;
}
void animate(uint8_t dt) {
@ -49,6 +51,9 @@ public:
}
uint8_t getR() const {
if (state == ALIVE) {
return 255;
}
if (state == DYING) {
return value;
}
@ -56,6 +61,9 @@ public:
}
uint8_t getG() const {
if (state == ALIVE) {
return 255;
}
if (state == GROWING) {
return value;
}

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@ -9,32 +9,37 @@ class GameOfLife : public Mode {
private:
const uint8_t width;
const uint8_t height;
const uint16_t count;
millis_t runtime = 0;
uint8_t steps = 0;
uint16_t aliveCount = 0;
millis_t runtime = 0;
uint8_t steps = 0;
uint16_t lastAliveCount = 0;
Cell *cells;
Cell *last;
Cell *next;
public:
explicit GameOfLife(Display *display) :
Mode(display, "Game of Life"),
width(display->getWidth()),
height(display->getHeight()),
count(display->getPixelCount()) {
cells = (Cell *) malloc(count * sizeof(Cell));
next = (Cell *) malloc(count * sizeof(Cell));
Mode(display, "Game of Life") {
cells = (Cell *) malloc(display->pixelCount * sizeof(Cell));
last = cells;
for (Cell *cell = cells; cell < cells + display->pixelCount; cell++) {
cell->state = DEAD;
cell->value = 0;
}
next = (Cell *) malloc(display->pixelCount * sizeof(Cell));
for (Cell *cell = next; cell < next + display->pixelCount; cell++) {
cell->state = DEAD;
cell->value = 0;
}
}
~GameOfLife()
override {
~GameOfLife() override {
if (cells != nullptr) {
free(cells);
cells = nullptr;
@ -45,13 +50,13 @@ public:
}
}
void step(millis_t dt)
override {
void step(millis_t dt) override {
runtime += dt;
while (runtime % 100 == 0) {
if (steps++ == 0 || aliveCount == 0) {
steps = 0;
if (runtime >= 500) {
runtime = 0;
bool isSteady = lastAliveCount == aliveCount;
lastAliveCount = aliveCount;
if (steps++ == 0 || aliveCount == 0 || isSteady) {
randomFill();
} else {
nextGeneration();
@ -63,7 +68,7 @@ public:
private:
void randomFill() {
for (Cell *cell = cells; cell < cells + count; cell++) {
for (Cell *cell = cells; cell < cells + display->pixelCount; cell++) {
if (random(4) == 0) {
if (!cell->isAlive()) {
cell->spawn();
@ -79,30 +84,48 @@ private:
}
void nextGeneration() {
for (int y = 0; y < height; y++) {
for (int x = 0; x < width; x++) {
Cell *cell = get(x, y);
memcpy(next, cells, display->pixelCount * sizeof(Cell));
Cell *src = cells;
Cell *dst = next;
for (int y = 0; y < display->height; y++) {
for (int x = 0; x < display->width; x++) {
uint8_t around = countAround(x, y);
if (cell->isAlive()) {
if (src->isAlive()) {
if (around <= 2 || 4 <= around) {
cell->kill();
dst->kill();
aliveCount--;
}
} else if (around == 3) {
cell->spawn();
dst->spawn();
aliveCount++;
}
src++;
dst++;
}
}
memcpy(cells, next, count);
memcpy(cells, next, display->pixelCount * sizeof(Cell));
}
void print() {
Cell *cell = cells;
for (int y = 0; y < display->height; y++) {
Serial.print("|");
for (int x = 0; x < display->width; x++) {
Serial.print(cell->isAlive() ? "x|" : " |");
cell++;
}
Serial.println();
Serial.println();
}
}
void animate(millis_t dt) {
Cell *cell = cells;
for (int y = 0; y < height; y++) {
for (int x = 0; x < width; x++) {
for (int y = 0; y < display->height; y++) {
for (int x = 0; x < display->width; x++) {
cell->animate(dt);
display->set(x, y, {cell->getR(), cell->getG(), cell->getB()});
int xx = (y % 2) == 0 ? display->width - x - 1 : x;
display->set(xx, y, cell->getR(), cell->getG(), cell->getB());
cell++;
}
}
@ -110,21 +133,20 @@ private:
uint8_t countAround(int x, int y) {
return countIfAlive(x - 1, y - 1) + countIfAlive(x + 0, y - 1) + countIfAlive(x + 1, y - 1) +
countIfAlive(x - 1, y + 0) + countIfAlive(x + 0, y + 0) + countIfAlive(x + 1, y + 0) +
countIfAlive(x - 1, y + 0) + /* */ countIfAlive(x + 1, y + 0) +
countIfAlive(x - 1, y + 1) + countIfAlive(x + 0, y + 1) + countIfAlive(x + 1, y + 1);
}
uint8_t countIfAlive(int x, int y) {
if (x < 0 || y < 0 || x >= width || y >= height) {
if (x < 0 || y < 0 || x >= display->width || y >= display->height) {
return 0;
}
return get(x, y)->isAlive() ? 1 : 0;
}
Cell *get(int x, int y) {
return cells + width * y + x;
return cells + display->width * y + x;
}
};
#endif

16
src/mode/Pong/Player.h Normal file
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@ -0,0 +1,16 @@
#ifndef PLAYER_H
#define PLAYER_H
#include "BASICS.h"
class Player {
public:
int8_t position = 0;
uint8_t score = 0;
};
#endif

41
src/mode/Pong/Pong.h Normal file
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@ -0,0 +1,41 @@
#ifndef PONG_H
#define PONG_H
#include "mode/Mode.h"
#include "Player.h"
#include "display/Vector.h"
class Pong : public Mode {
private:
Player player0;
Player player1;
Vector position;
Vector velocity;
public:
explicit Pong(Display *display) :
Mode(display, "Pong"),
position(display->width / 2.0, display->height / 2.0),
velocity(random(360), exp10(1)) {
// nothing
}
static int8_t randomSignum() {
return random(2) == 0 ? -1 : +1;
}
~Pong() override = default;
void step(millis_t dt) override {
}
};
#endif

31
src/mode/Test/Border.h Normal file
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@ -0,0 +1,31 @@
#ifndef TEST_H
#define TEST_H
#include "mode/Mode.h"
class Border : public Mode {
public:
explicit Border(Display *display) :
Mode(display, "Border") {
// nothing
}
~Border() override = default;
void step(millis_t dt) override {
for (int y = 0; y < display->height; y++) {
for (int x = 0; x < display->width; x++) {
if (x == 0 || x == display->width - 1 || y == 0 || y == display->height - 1) {
display->set(x, y, 255, 255, 255);
} else {
display->set(x, y, 0, 0, 0);
}
}
}
}
};
#endif