SpaceInvaders minor draw/collide glitches
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@ -70,8 +70,11 @@ public:
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void step(millis_t dt) override {
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stepRockets(dt);
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stepInvaders(dt);
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collide();
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stepHero(dt);
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draw();
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collide();
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if (invadersAlive == 0) {
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Serial.println("WINNER!");
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reset();
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@ -80,13 +83,12 @@ public:
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Serial.println("GAME OVER");
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reset();
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}
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draw();
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}
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void stepRockets(millis_t dt) {
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rocketRuntime += dt;
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if (rocketRuntime > 200) {
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rocketRuntime = 0;
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rocketRuntime -= 200;
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for (Rocket *rocket = rocketsBegin; rocket < rocketsEnd; rocket++) {
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if (rocket->alive) {
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if (rocket->y == 0) {
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@ -108,7 +110,7 @@ public:
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}
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if (swarmRuntime >= 1000) {
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swarmRuntime = 0;
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swarmRuntime -= 1000;
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if (swarmLeft) {
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swarmX--;
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if (swarmX == 0) {
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@ -129,7 +131,7 @@ public:
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void stepHero(millis_t dt) {
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heroRuntime += dt;
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if (heroRuntime >= 50) {
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heroRuntime = 0;
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heroRuntime -= 50;
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if (heroLeft) {
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heroX--;
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if (heroX <= 1) {
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