hand out const& to the data structs. this is possible now that this struct is "stable", i.e., not reset regularly.
75 lines
2.8 KiB
C++
75 lines
2.8 KiB
C++
/* frameHandler.h
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*
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* Arduino library to read from Victron devices using VE.Direct protocol.
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* Derived from Victron framehandler reference implementation.
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*
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* 2020.05.05 - 0.2 - initial release
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* 2021.02.23 - 0.3 - change frameLen to 22 per VE.Direct Protocol version 3.30
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* 2022.08.20 - 0.4 - changes for OpenDTU
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*
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*/
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#pragma once
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#include <Arduino.h>
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#include <array>
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#include <memory>
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#include <utility>
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#include <deque>
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#include "VeDirectData.h"
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template<typename T>
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class VeDirectFrameHandler {
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public:
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void loop(); // main loop to read ve.direct data
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uint32_t getLastUpdate() const; // timestamp of last successful frame read
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bool isDataValid() const; // return true if data valid and not outdated
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T const& getData() const { return _tmpFrame; }
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protected:
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VeDirectFrameHandler();
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void init(char const* who, int8_t rx, int8_t tx, Print* msgOut, bool verboseLogging, uint16_t hwSerialPort);
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bool _verboseLogging;
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Print* _msgOut;
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uint32_t _lastUpdate;
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T _tmpFrame;
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private:
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void reset();
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void dumpDebugBuffer();
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void rxData(uint8_t inbyte); // byte of serial data
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void processTextData(std::string const& name, std::string const& value);
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virtual bool processTextDataDerived(std::string const& name, std::string const& value) = 0;
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virtual void frameValidEvent() { }
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int hexRxEvent(uint8_t);
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std::unique_ptr<HardwareSerial> _vedirectSerial;
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int _state; // current state
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int _prevState; // previous state
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uint8_t _checksum; // checksum value
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char * _textPointer; // pointer to the private buffer we're writing to, name or value
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int _hexSize; // length of hex buffer
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char _name[VE_MAX_VALUE_LEN]; // buffer for the field name
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char _value[VE_MAX_VALUE_LEN]; // buffer for the field value
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std::array<uint8_t, 512> _debugBuffer;
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unsigned _debugIn;
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uint32_t _lastByteMillis;
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char _logId[32];
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/**
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* not every frame contains every value the device is communicating, i.e.,
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* a set of values can be fragmented across multiple frames. frames can be
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* invalid. in order to only process data from valid frames, we add data
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* to this queue and only process it once the frame was found to be valid.
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* this also handles fragmentation nicely, since there is no need to reset
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* our data buffer. we simply update the interpreted data from this event
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* queue, which is fine as we know the source frame was valid.
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*/
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std::deque<std::pair<std::string, std::string>> _textData;
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};
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template class VeDirectFrameHandler<veMpptStruct>;
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template class VeDirectFrameHandler<veShuntStruct>;
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