OpenDTU-old/lib/VeDirectFrameHandler/VeDirectFrameHandler.h

113 lines
4.1 KiB
C++

/* frameHandler.h
*
* Arduino library to read from Victron devices using VE.Direct protocol.
* Derived from Victron framehandler reference implementation.
*
* 2020.05.05 - 0.2 - initial release
* 2021.02.23 - 0.3 - change frameLen to 22 per VE.Direct Protocol version 3.30
* 2022.08.20 - 0.4 - changes for OpenDTU
* 2024.03.08 - 0.4 - adds the ability to send hex commands and disassemble hex messages
*
*/
#pragma once
#include <Arduino.h>
#include <array>
#include <memory>
#include <utility>
#include <deque>
#include "VeDirectData.h"
// hex send commands
enum VeDirectHexCommand {
ENTER_BOOT = 0x00,
PING = 0x01,
APP_VERSION = 0x02,
PRODUCT_ID = 0x04,
RESTART = 0x06,
GET = 0x07,
SET = 0x08,
ASYNC = 0x0A,
UNKNOWN = 0x0F
};
// hex receive responses
enum VeDirectHexResponse {
R_DONE = 0x01,
R_UNKNOWN = 0x03,
R_ERROR = 0x04,
R_PING = 0x05,
R_GET = 0x07,
R_SET = 0x08,
R_ASYNC = 0x0A,
};
// hex response data, contains the disassembeled hex message, forwarded to virtual funktion hexDataHandler()
struct VeDirectHexData {
VeDirectHexResponse rsp; // hex response type
uint16_t id; // register address
uint8_t flag; // flag
uint32_t value; // value from register
char text[VE_MAX_HEX_LEN]; // text/string response
};
template<typename T>
class VeDirectFrameHandler {
public:
virtual void loop(); // main loop to read ve.direct data
uint32_t getLastUpdate() const; // timestamp of last successful frame read
bool isDataValid() const; // return true if data valid and not outdated
T const& getData() const { return _tmpFrame; }
bool sendHexCommand(VeDirectHexCommand cmd, uint16_t id = 0, uint32_t value = 0, uint8_t valunibble = 0); // send hex commands via ve.direct
protected:
VeDirectFrameHandler();
void init(char const* who, int8_t rx, int8_t tx, Print* msgOut, bool verboseLogging, uint16_t hwSerialPort);
virtual void hexDataHandler(VeDirectHexData const &data) { } // handles the disassembeled hex response
bool _verboseLogging;
Print* _msgOut;
uint32_t _lastUpdate;
T _tmpFrame;
private:
void reset();
void dumpDebugBuffer();
void rxData(uint8_t inbyte); // byte of serial data
void processTextData(std::string const& name, std::string const& value);
virtual bool processTextDataDerived(std::string const& name, std::string const& value) = 0;
virtual void frameValidEvent() { }
int hexRxEvent(uint8_t);
bool disassembleHexData(VeDirectHexData &data); //return true if disassembling was possible
std::unique_ptr<HardwareSerial> _vedirectSerial;
int _state; // current state
int _prevState; // previous state
uint8_t _checksum; // checksum value
char * _textPointer; // pointer to the private buffer we're writing to, name or value
int _hexSize; // length of hex buffer
char _hexBuffer[VE_MAX_HEX_LEN] = { }; // buffer for received hex frames
char _name[VE_MAX_VALUE_LEN]; // buffer for the field name
char _value[VE_MAX_VALUE_LEN]; // buffer for the field value
std::array<uint8_t, 512> _debugBuffer;
unsigned _debugIn;
uint32_t _lastByteMillis;
char _logId[32];
/**
* not every frame contains every value the device is communicating, i.e.,
* a set of values can be fragmented across multiple frames. frames can be
* invalid. in order to only process data from valid frames, we add data
* to this queue and only process it once the frame was found to be valid.
* this also handles fragmentation nicely, since there is no need to reset
* our data buffer. we simply update the interpreted data from this event
* queue, which is fine as we know the source frame was valid.
*/
std::deque<std::pair<std::string, std::string>> _textData;
};
template class VeDirectFrameHandler<veMpptStruct>;
template class VeDirectFrameHandler<veShuntStruct>;