Fotobox1/photobox.py

400 lines
7.8 KiB
Python
Executable File

#!/usr/bin/python
import sys, os, inspect
import pytz, datetime
from time import sleep
from PIL import Image
from shutil import copyfile
from math import floor
import RPi.GPIO as GPIO
import picamera
import pygame
import random
import time
__all__ = ["monotonic_time"]
import ctypes
CLOCK_MONOTONIC_RAW = 4 # see <linux/time.h>
class timespec(ctypes.Structure):
_fields_ = [
('tv_sec', ctypes.c_long),
('tv_nsec', ctypes.c_long)
]
librt = ctypes.CDLL('librt.so.1', use_errno=True)
clock_gettime = librt.clock_gettime
clock_gettime.argtypes = [ctypes.c_int, ctypes.POINTER(timespec)]
def monotonic_time():
t = timespec()
if clock_gettime(CLOCK_MONOTONIC_RAW , ctypes.pointer(t)) != 0:
errno_ = ctypes.get_errno()
raise OSError(errno_, os.strerror(errno_))
return t.tv_sec + t.tv_nsec * 1e-9
os.chdir(os.path.dirname(os.path.abspath(inspect.getfile(inspect.currentframe()))))
# CONFIGURATION
WIDTH = 800
HEIGHT = 480
FONTSIZE = 500
PIC_INTERVAL = 0.5
TEXT_INTERVAL = 0.5
TEXT_POS = (250, -40)
OVERLAY_ALPHA = 64
COLOR_BACK = pygame.Color(0, 0, 0)
COLOR_FLASH = pygame.Color(255, 255, 255)
GRAPHICS_DIR = "graphics"
IMAGE_DIR = "images/0-CURRENT"
COUNTDOWN = 3
SHOT_COUNT = 3
BORDER = 10
GPIO_LED_BORDER = 7
GPIO_RIGHT_SPOT = 35
GPIO_LEFT_SPOT = 37
THUMB_WIDTH = int((800 - BORDER) / SHOT_COUNT - BORDER)
THUMB_HEIGHT = int(THUMB_WIDTH / 1.333)
IMAGES_ORIGINAL = os.path.join(IMAGE_DIR, "original")
IMAGES_TODO = os.path.join(IMAGE_DIR, "todo")
# global variables
session_start = monotonic_time()
# INIT GPIO
GPIO.setmode(GPIO.BOARD)
GPIO.setwarnings(False)
GPIO.setup(GPIO_RIGHT_SPOT, GPIO.OUT)
GPIO.setup(GPIO_LEFT_SPOT, GPIO.OUT)
GPIO.setup(GPIO_LED_BORDER, GPIO.OUT)
GPIO.output(GPIO_RIGHT_SPOT, GPIO.HIGH)
GPIO.output(GPIO_LEFT_SPOT, GPIO.HIGH)
GPIO.output(GPIO_LED_BORDER, GPIO.LOW)
sleep(0.02)
GPIO.output(GPIO_LED_BORDER, GPIO.HIGH)
sleep(0.02)
GPIO.output(GPIO_LED_BORDER, GPIO.LOW)
sleep(0.02)
GPIO.output(GPIO_LED_BORDER, GPIO.HIGH)
sleep(0.02)
GPIO.output(GPIO_LED_BORDER, GPIO.LOW)
sleep(0.02)
GPIO.output(GPIO_LED_BORDER, GPIO.HIGH)
sleep(0.02)
GPIO.output(GPIO_LED_BORDER, GPIO.LOW)
# INIT PYGAME
pygame.init()
pygame.mouse.set_visible(False)
screen = pygame.display.set_mode((WIDTH,HEIGHT))
# LOAD GRAPHICS
gfx = {}
def _load(name):
filename = "%s.png" % name
path = os.path.join(GRAPHICS_DIR, filename)
img = pygame.image.load(path)
rect = img.get_rect()
gfx[name] = (img, rect)
_load("begin")
_load("loading")
_load("yes")
_load("no")
_load("end_yes")
_load("end_no")
_load("saved")
_load("canceled")
# LOAD COUNTDOWN OVERLAYS
img_cdn = []
pad_cdn = []
for i in range(0, COUNTDOWN):
filename = "%s.png" % (COUNTDOWN - i)
path = os.path.join(GRAPHICS_DIR, filename)
img = Image.open(path)
pad = Image.new('RGB', (
((img.size[0] + 31) // 32) * 32,
((img.size[1] + 15) // 16) * 16,
))
pad.paste(img, (0, 0))
img_cdn.append(img)
pad_cdn.append(pad)
# FUNCTIONS ========================================================================================
def waitForEvent():
pygame.event.clear()
while 1:
sleep(0.25)
events = pygame.event.get()
if len(events) > 0:
for event in events:
if event.type == pygame.QUIT:
sys.exit(0)
return events
def waitForTouch():
pos = (-1, -1)
while True:
events = waitForEvent()
for event in events:
if event.type == pygame.MOUSEMOTION:
pos = event.pos
elif event.type == pygame.MOUSEBUTTONUP:
return pos
def maintainance():
screen.fill(COLOR_BACK)
screen.blit(maintain, maintain_rect)
pygame.display.flip()
# wait
pos = waitForTouch()
def waitForBegin():
screen.fill(COLOR_BACK)
screen.blit(*gfx["begin"])
pygame.display.flip()
# wait
pos = waitForTouch()
if pos[0] > 720 and pos[1] > 400:
maintainance()
def countdown(camera, pad, img):
sleep(PIC_INTERVAL)
o = camera.add_overlay(pad.tostring(), size=img.size)
o.alpha = OVERLAY_ALPHA
o.layer = 3
sleep(TEXT_INTERVAL)
camera.remove_overlay(o)
def makePhotos():
# CLEAR SCREEN
screen.fill(COLOR_BACK)
pygame.display.update()
# INIT CAMERA
camera = picamera.PiCamera()
camera.vflip = False
camera.hflip = True
camera.resolution = (2592, 1944)
camera.rotation = 90
camera.start_preview()
# COUNTDOWN
GPIO.output(GPIO_RIGHT_SPOT, GPIO.LOW)
GPIO.output(GPIO_LEFT_SPOT, GPIO.LOW)
GPIO.output(GPIO_LED_BORDER, GPIO.HIGH)
for i in range(0, COUNTDOWN):
countdown(camera, pad_cdn[i], img_cdn[i])
GPIO.output(GPIO_LED_BORDER, GPIO.LOW)
# SHOTS
for i in range(0, SHOT_COUNT):
# SHOT!
sleep(PIC_INTERVAL)
GPIO.output(GPIO_LED_BORDER, GPIO.HIGH)
camera.capture("./tmp%s.jpg" % i, format='jpeg', quality=100, thumbnail=None)
GPIO.output(GPIO_LED_BORDER, GPIO.LOW)
# PAUSE
if i < SHOT_COUNT - 1:
screen.fill(COLOR_BACK)
pygame.display.update()
camera.start_preview()
sleep(TEXT_INTERVAL)
# CLOSE CAMERA
camera.close()
GPIO.output(GPIO_RIGHT_SPOT, GPIO.HIGH)
GPIO.output(GPIO_LEFT_SPOT, GPIO.HIGH)
def chooseImages():
# clear screen
screen.fill(COLOR_BACK)
screen.blit(*gfx["loading"])
pygame.display.update()
# load images from disk
img_tmp = []
rect_tmp = []
choices = []
x = 12
for i in range(0, SHOT_COUNT):
img = pygame.image.load("tmp%s.jpg" % i)
img = pygame.transform.scale(img, (THUMB_WIDTH, THUMB_HEIGHT))
rect = img.get_rect()
rect.x = x
rect.y = 146
img_tmp.append(img)
rect_tmp.append(rect)
choices.append(0)
x = x + THUMB_WIDTH + BORDER
save = False
cancel = False
any_choice = False
while not cancel and (not save or not any_choice):
# reset save (if nothing selected)
save = False
# draw background
screen.fill(COLOR_BACK)
if any_choice:
screen.blit(*gfx["end_yes"])
else:
screen.blit(*gfx["end_no"])
# draw images
for i in range(0, SHOT_COUNT):
screen.blit(img_tmp[i], rect_tmp[i])
# draw choices
x = 12
for choice in choices:
if choice > 0:
(img, rect) = gfx["yes"]
else:
(img, rect) = gfx["no"]
rect.x = x + (THUMB_WIDTH - rect.width) / 2
rect.y = 340
screen.blit(img, rect)
x = x + THUMB_WIDTH + BORDER
# update display
pygame.display.flip()
# wait for new event (touch screen / mouse / keyboard)
pos = waitForTouch()
if pos[1] > 140:
# toggle image
i = int(floor((pos[0] - BORDER / 2) / (THUMB_WIDTH + BORDER)))
if i >= 0 and i < SHOT_COUNT:
choices[i] = (choices[i] + 1) % 2
elif pos[1] < 100:
# top menu buttons
if pos[0] > 0 and pos[0] < 266:
cancel = True
elif pos[0] > 533 and pos[0] < 800 and (choices[0] > 0 or choices[1] > 0 or choices[2] > 0):
save = True
any_choice = False
for choice in choices:
if choice > 0:
any_choice = True
break
return (choices, save)
def saveImages(choices):
local = datetime.datetime.now()
session_age = (monotonic_time() - session_start)
try:
os.makedirs(IMAGES_ORIGINAL)
except OSError:
pass
try:
os.makedirs(IMAGES_TODO)
except OSError:
pass
print("saving images...")
for i in range(0, SHOT_COUNT):
if choices[i] > 0:
print(" saving image #%s" % i)
filename = "%s-%s-session_age=%05d.jpg" % (local.strftime("%Y%m%dT%H:%M:%S.%f%z"), i, session_age)
path_tmp = "tmp%s.jpg" % i
path_original = os.path.join(IMAGES_ORIGINAL, filename)
path_todo = os.path.join(IMAGES_TODO, filename)
os.rename(path_tmp, path_original)
copyfile(path_original, path_todo)
try:
while 1:
waitForBegin()
makePhotos()
(choices, save) = chooseImages()
if save:
saveImages(choices);
screen.fill(COLOR_BACK)
screen.blit(*gfx["saved"])
pygame.display.flip()
else:
screen.fill(COLOR_BACK)
screen.blit(*gfx["canceled"])
pygame.display.flip()
sleep(2)
except KeyboardInterrupt:
print("")
finally:
GPIO.output(GPIO_RIGHT_SPOT, GPIO.HIGH)
GPIO.output(GPIO_LEFT_SPOT, GPIO.HIGH)
GPIO.output(GPIO_LED_BORDER, GPIO.LOW)
pygame.quit()