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7 changed files with 346 additions and 301 deletions

3
.gitignore vendored
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/.idea/
/venv/
/images/ /images/
/tmp?.jpg /tmp?.jpg

27
FakeGPIO/__init__.py Normal file
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BOARD = 1
HIGH = 1
LOW = 0
OUT = 1
IN = 0
FALLING = 0
RISING = 1
def setmode(x):
pass
def setwarnings(x):
pass
def setup(gpio, mode, initial=None):
pass
def output(gpio, state):
pass
def add_event_detect(gpio, edge, callback, bouncetime=None):
pass

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FakeGPIO/__init__.pyc Normal file

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28
FakePicamera/__init__.py Normal file
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from PIL import Image
class Overlay(object):
def __init__(self):
self.alpha = 0
class PiCamera(object):
def __init__(self):
self.resolution = None
def start_preview(self, *args, **kwargs):
pass
def add_overlay(self, *args, **kwargs):
return Overlay()
def remove_overlay(self, *args, **kwargs):
pass
def capture(self, filename, format, *args, **kwargs):
print("FAKE: capture(%s, %s)" % (filename, format))
img = Image.new("RGB", self.resolution, (255, 255, 255))
img.save(filename, format)
def close(self, *args, **kwargs):
pass

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FakePicamera/__init__.pyc Normal file

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import json import json
import socket import socket
UDP_IP = "255.255.255.255" UDP_IP = "255.255.255.255"
UDP_PORT = 32145 UDP_PORT = 32145
MESSAGE = {"subject": "Fotobox Broadcast", "port": 80} MESSAGE = {"subject": "Fotobox Broadcast", "port": 80}
sock = socket.socket(socket.AF_INET, socket.SOCK_DGRAM) sock = socket.socket(socket.AF_INET, socket.SOCK_DGRAM)
sock.setsockopt(socket.SOL_SOCKET, socket.SO_REUSEADDR, 1) sock.setsockopt(socket.SOL_SOCKET, socket.SO_REUSEADDR, 1)

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#!/usr/bin/python #!/usr/bin/python
import sys, os, inspect import datetime
import pytz, datetime import imp
from time import sleep import inspect
from PIL import Image import os
from shutil import copyfile import sys
from math import floor from math import floor
import RPi.GPIO as GPIO from shutil import copyfile
from time import sleep
import picamera
import pygame import pygame
import random from PIL import Image
import time
# ~ import server
try:
imp.find_module('RPi')
import RPi.GPIO as GPIO
except ImportError:
import FakeGPIO as GPIO
try:
imp.find_module('picamera')
import picamera
except ImportError:
import FakePicamera as picamera
__all__ = ["monotonic_time"] __all__ = ["monotonic_time"]
import ctypes import ctypes
CLOCK_MONOTONIC_RAW = 4 # see <linux/time.h> CLOCK_MONOTONIC_RAW = 4 # see <linux/time.h>
class timespec(ctypes.Structure): class timespec(ctypes.Structure):
_fields_ = [ _fields_ = [
('tv_sec', ctypes.c_long), ('tv_sec', ctypes.c_long),
('tv_nsec', ctypes.c_long) ('tv_nsec', ctypes.c_long)
] ]
librt = ctypes.CDLL('librt.so.1', use_errno=True) librt = ctypes.CDLL('librt.so.1', use_errno=True)
clock_gettime = librt.clock_gettime clock_gettime = librt.clock_gettime
clock_gettime.argtypes = [ctypes.c_int, ctypes.POINTER(timespec)] clock_gettime.argtypes = [ctypes.c_int, ctypes.POINTER(timespec)]
def monotonic_time(): def monotonic_time():
t = timespec() t = timespec()
if clock_gettime(CLOCK_MONOTONIC_RAW , ctypes.pointer(t)) != 0: if clock_gettime(CLOCK_MONOTONIC_RAW, ctypes.pointer(t)) != 0:
errno_ = ctypes.get_errno() errno_ = ctypes.get_errno()
raise OSError(errno_, os.strerror(errno_)) raise OSError(errno_, os.strerror(errno_))
return t.tv_sec + t.tv_nsec * 1e-9 return t.tv_sec + t.tv_nsec * 1e-9
os.chdir(os.path.dirname(os.path.abspath(inspect.getfile(inspect.currentframe())))) os.chdir(os.path.dirname(os.path.abspath(inspect.getfile(inspect.currentframe()))))
# CONFIGURATION # CONFIGURATION
WIDTH = 800 WIDTH = 800
HEIGHT = 480 HEIGHT = 480
FONTSIZE = 500 FONTSIZE = 500
PIC_INTERVAL = 0.5 PIC_INTERVAL = 0.5
TEXT_INTERVAL = 0.5 TEXT_INTERVAL = 0.5
TEXT_POS = (250, -40) TEXT_POS = (250, -40)
OVERLAY_ALPHA = 64 OVERLAY_ALPHA = 64
COLOR_BACK = pygame.Color(0, 0, 0) COLOR_BACK = pygame.Color(0, 0, 0)
COLOR_FLASH = pygame.Color(255, 255, 255) COLOR_FLASH = pygame.Color(255, 255, 255)
GRAPHICS_DIR = "graphics" GRAPHICS_DIR = "graphics"
IMAGE_DIR = "images/0-CURRENT" IMAGE_DIR = "images/0-CURRENT"
COUNTDOWN = 3 COUNTDOWN = 3
SHOT_COUNT = 3 SHOT_COUNT = 3
BORDER = 10 BORDER = 10
GPIO_LED_BORDER = 7 GPIO_LED_BORDER = 7
GPIO_SPOT_RIGHT = 35 GPIO_SPOT_RIGHT = 35
GPIO_SPOT_LEFT = 37 GPIO_SPOT_LEFT = 37
GPIO_BUTTON_LED = 36 GPIO_BUTTON_LED = 36
GPIO_BUTTON = 38 GPIO_BUTTON = 38
THUMB_WIDTH = int((800 - BORDER) / SHOT_COUNT - BORDER)
THUMB_HEIGHT = int(THUMB_WIDTH / 1.333)
IMAGES_ORIGINAL = os.path.join(IMAGE_DIR, "original")
IMAGES_TODO = os.path.join(IMAGE_DIR, "todo")
THUMB_WIDTH = int((800 - BORDER) / SHOT_COUNT - BORDER)
THUMB_HEIGHT = int(THUMB_WIDTH / 1.333)
IMAGES_ORIGINAL = os.path.join(IMAGE_DIR, "original")
IMAGES_TODO = os.path.join(IMAGE_DIR, "todo")
# global variables # global variables
spot_mode = 0 spot_mode = 0
session_start = monotonic_time() session_start = monotonic_time()
# GPIO helpers # GPIO helpers
def led_border(state): def led_border(state):
global GPIO_LED_BORDER global GPIO_LED_BORDER
GPIO.output(GPIO_LED_BORDER, state) GPIO.output(GPIO_LED_BORDER, state)
def set_spot_mode(new_mode): def set_spot_mode(new_mode):
global spot_mode global spot_mode
spot_mode = new_mode % 4 spot_mode = new_mode % 4
GPIO.output(GPIO_SPOT_LEFT, not (spot_mode & 1)) GPIO.output(GPIO_SPOT_LEFT, not (spot_mode & 1))
GPIO.output(GPIO_SPOT_RIGHT, not (spot_mode & 2)) GPIO.output(GPIO_SPOT_RIGHT, not (spot_mode & 2))
def next_spot_mode(): def next_spot_mode():
global spot_mode global spot_mode
set_spot_mode(spot_mode + 1) set_spot_mode(spot_mode + 1)
# user interface # user interface
def button_press(gpio_id): def button_press(gpio_id):
next_spot_mode() next_spot_mode()
# INIT GPIO # INIT GPIO
GPIO.setmode(GPIO.BOARD) GPIO.setmode(GPIO.BOARD)
GPIO.setwarnings(False) GPIO.setwarnings(False)
GPIO.setup(GPIO_SPOT_RIGHT, GPIO.OUT, initial=GPIO.HIGH) GPIO.setup(GPIO_SPOT_RIGHT, GPIO.OUT, initial=GPIO.HIGH)
GPIO.setup(GPIO_SPOT_LEFT, GPIO.OUT, initial=GPIO.HIGH) GPIO.setup(GPIO_SPOT_LEFT, GPIO.OUT, initial=GPIO.HIGH)
GPIO.setup(GPIO_LED_BORDER, GPIO.OUT, initial=GPIO.LOW) GPIO.setup(GPIO_LED_BORDER, GPIO.OUT, initial=GPIO.LOW)
GPIO.setup(GPIO_BUTTON_LED, GPIO.OUT, initial=GPIO.LOW) GPIO.setup(GPIO_BUTTON_LED, GPIO.OUT, initial=GPIO.LOW)
GPIO.setup(GPIO_BUTTON, GPIO.IN) GPIO.setup(GPIO_BUTTON, GPIO.IN)
GPIO.add_event_detect(GPIO_BUTTON, GPIO.FALLING, button_press, bouncetime=300) GPIO.add_event_detect(GPIO_BUTTON, GPIO.FALLING, button_press, bouncetime=300)
led_border(False) led_border(False)
@ -136,26 +137,24 @@ led_border(True)
sleep(0.02) sleep(0.02)
led_border(False) led_border(False)
# INIT PYGAME # INIT PYGAME
pygame.init() pygame.init()
pygame.mouse.set_visible(False) pygame.mouse.set_visible(False)
screen = pygame.display.set_mode((WIDTH,HEIGHT)) screen = pygame.display.set_mode((WIDTH, HEIGHT))
# LOAD GRAPHICS # LOAD GRAPHICS
gfx = {} gfx = {}
def _load(name): def _load(name):
filename = "%s.png" % name filename = "%s.png" % name
path = os.path.join(GRAPHICS_DIR, filename) path = os.path.join(GRAPHICS_DIR, filename)
img = pygame.image.load(path) img = pygame.image.load(path)
rect = img.get_rect() rect = img.get_rect()
gfx[name] = (img, rect)
gfx[name] = (img, rect)
_load("begin") _load("begin")
_load("loading") _load("loading")
@ -166,261 +165,249 @@ _load("end_no")
_load("saved") _load("saved")
_load("canceled") _load("canceled")
# LOAD COUNTDOWN OVERLAYS # LOAD COUNTDOWN OVERLAYS
img_cdn = [] img_cdn = []
pad_cdn = [] pad_cdn = []
for i in range(0, COUNTDOWN): for i in range(0, COUNTDOWN):
filename = "%s.png" % (COUNTDOWN - i) filename = "%s.png" % (COUNTDOWN - i)
path = os.path.join(GRAPHICS_DIR, filename) path = os.path.join(GRAPHICS_DIR, filename)
img = Image.open(path)
pad = Image.new('RGB', (
((img.size[0] + 31) // 32) * 32,
((img.size[1] + 15) // 16) * 16,
))
pad.paste(img, (0, 0))
img_cdn.append(img)
pad_cdn.append(pad)
img = Image.open(path)
pad = Image.new('RGB', (
((img.size[0] + 31) // 32) * 32,
((img.size[1] + 15) // 16) * 16,
))
pad.paste(img, (0, 0))
img_cdn.append(img)
pad_cdn.append(pad)
# FUNCTIONS ======================================================================================== # FUNCTIONS ========================================================================================
def waitForEvent(): def waitForEvent():
pygame.event.clear() pygame.event.clear()
while 1: while 1:
sleep(0.25) sleep(0.25)
events = pygame.event.get()
if len(events) > 0:
for event in events:
if event.type == pygame.QUIT:
sys.exit(0)
return events
events = pygame.event.get()
if len(events) > 0:
for event in events:
if event.type == pygame.QUIT:
sys.exit(0)
return events
def waitForTouch(): def waitForTouch():
pos = (-1, -1) pos = (-1, -1)
while True: while True:
events = waitForEvent() events = waitForEvent()
for event in events: for event in events:
if event.type == pygame.MOUSEMOTION: if event.type == pygame.MOUSEMOTION:
pos = event.pos pos = event.pos
elif event.type == pygame.MOUSEBUTTONUP: elif event.type == pygame.MOUSEBUTTONUP:
return pos return pos
def maintainance(): def maintainance():
screen.fill(COLOR_BACK) screen.fill(COLOR_BACK)
screen.blit(maintain, maintain_rect) screen.blit(maintain, maintain_rect)
pygame.display.flip() pygame.display.flip()
# wait
pos = waitForTouch()
# wait
pos = waitForTouch()
def waitForBegin(): def waitForBegin():
screen.fill(COLOR_BACK) screen.fill(COLOR_BACK)
screen.blit(*gfx["begin"]) screen.blit(*gfx["begin"])
pygame.display.flip() pygame.display.flip()
# wait
pos = waitForTouch()
if pos[0] > 720 and pos[1] > 400:
maintainance()
# wait
pos = waitForTouch()
if pos[0] > 720 and pos[1] > 400:
maintainance()
def countdown(camera, pad, img): def countdown(camera, pad, img):
sleep(PIC_INTERVAL) sleep(PIC_INTERVAL)
o = camera.add_overlay(pad.tostring(), size=img.size) o = camera.add_overlay(pad.tobytes(), size=img.size)
o.alpha = OVERLAY_ALPHA o.alpha = OVERLAY_ALPHA
o.layer = 3 o.layer = 3
sleep(TEXT_INTERVAL) sleep(TEXT_INTERVAL)
camera.remove_overlay(o) camera.remove_overlay(o)
def makePhotos(): def makePhotos():
# CLEAR SCREEN # CLEAR SCREEN
screen.fill(COLOR_BACK) screen.fill(COLOR_BACK)
pygame.display.update() pygame.display.update()
# INIT CAMERA # INIT CAMERA
camera = picamera.PiCamera() camera = picamera.PiCamera()
camera.vflip = False camera.vflip = False
camera.hflip = True camera.hflip = True
camera.resolution = (2592, 1944) camera.resolution = (2592, 1944)
camera.rotation = 90 camera.rotation = 90
camera.start_preview() camera.start_preview()
# COUNTDOWN # COUNTDOWN
led_border(True) led_border(True)
for i in range(0, COUNTDOWN): for i in range(0, COUNTDOWN):
countdown(camera, pad_cdn[i], img_cdn[i]) countdown(camera, pad_cdn[i], img_cdn[i])
led_border(False) led_border(False)
# SHOTS # SHOTS
for i in range(0, SHOT_COUNT): for i in range(0, SHOT_COUNT):
# SHOT! # SHOT!
sleep(PIC_INTERVAL) sleep(PIC_INTERVAL)
led_border(True) led_border(True)
camera.capture("./tmp%s.jpg" % i, format='jpeg', quality=100, thumbnail=None) camera.capture("./tmp%s.jpg" % i, format='jpeg', quality=100, thumbnail=None)
led_border(False) led_border(False)
# PAUSE # PAUSE
if i < SHOT_COUNT - 1: if i < SHOT_COUNT - 1:
screen.fill(COLOR_BACK) screen.fill(COLOR_BACK)
pygame.display.update() pygame.display.update()
camera.start_preview() camera.start_preview()
sleep(TEXT_INTERVAL) sleep(TEXT_INTERVAL)
# CLOSE CAMERA
camera.close()
# CLOSE CAMERA
camera.close()
def chooseImages(): def chooseImages():
# clear screen # clear screen
screen.fill(COLOR_BACK) screen.fill(COLOR_BACK)
screen.blit(*gfx["loading"]) screen.blit(*gfx["loading"])
pygame.display.update() pygame.display.update()
# load images from disk # load images from disk
img_tmp = [] img_tmp = []
rect_tmp = [] rect_tmp = []
choices = [] choices = []
x = 12 x = 12
for i in range(0, SHOT_COUNT): for i in range(0, SHOT_COUNT):
img = pygame.image.load("tmp%s.jpg" % i) img = pygame.image.load("tmp%s.jpg" % i)
img = pygame.transform.scale(img, (THUMB_WIDTH, THUMB_HEIGHT)) img = pygame.transform.scale(img, (THUMB_WIDTH, THUMB_HEIGHT))
rect = img.get_rect() rect = img.get_rect()
rect.x = x rect.x = x
rect.y = 146 rect.y = 146
img_tmp.append(img) img_tmp.append(img)
rect_tmp.append(rect) rect_tmp.append(rect)
choices.append(0) choices.append(0)
x = x + THUMB_WIDTH + BORDER x = x + THUMB_WIDTH + BORDER
save = False
cancel = False
any_choice = False
while not cancel and (not save or not any_choice):
# reset save (if nothing selected)
save = False
save = False # draw background
cancel = False screen.fill(COLOR_BACK)
any_choice = False if any_choice:
while not cancel and (not save or not any_choice): screen.blit(*gfx["end_yes"])
# reset save (if nothing selected) else:
save = False screen.blit(*gfx["end_no"])
# draw background # draw images
screen.fill(COLOR_BACK) for i in range(0, SHOT_COUNT):
if any_choice: screen.blit(img_tmp[i], rect_tmp[i])
screen.blit(*gfx["end_yes"])
else:
screen.blit(*gfx["end_no"])
# draw images # draw choices
for i in range(0, SHOT_COUNT): x = 12
screen.blit(img_tmp[i], rect_tmp[i]) for choice in choices:
if choice > 0:
(img, rect) = gfx["yes"]
else:
(img, rect) = gfx["no"]
# draw choices rect.x = x + (THUMB_WIDTH - rect.width) / 2
x = 12 rect.y = 340
for choice in choices: screen.blit(img, rect)
if choice > 0:
(img, rect) = gfx["yes"]
else:
(img, rect) = gfx["no"]
rect.x = x + (THUMB_WIDTH - rect.width) / 2 x = x + THUMB_WIDTH + BORDER
rect.y = 340
screen.blit(img, rect)
x = x + THUMB_WIDTH + BORDER # update display
pygame.display.flip()
# update display # wait for new event (touch screen / mouse / keyboard)
pygame.display.flip() pos = waitForTouch()
if pos[1] > 140:
# toggle image
i = int(floor((pos[0] - BORDER / 2) / (THUMB_WIDTH + BORDER)))
if i >= 0 and i < SHOT_COUNT:
choices[i] = (choices[i] + 1) % 2
# wait for new event (touch screen / mouse / keyboard) elif pos[1] < 100:
pos = waitForTouch() # top menu buttons
if pos[1] > 140: if pos[0] > 0 and pos[0] < 266:
# toggle image cancel = True
i = int(floor((pos[0] - BORDER / 2) / (THUMB_WIDTH + BORDER))) elif pos[0] > 533 and pos[0] < 800 and (choices[0] > 0 or choices[1] > 0 or choices[2] > 0):
if i >= 0 and i < SHOT_COUNT: save = True
choices[i] = (choices[i] + 1) % 2
elif pos[1] < 100: any_choice = False
# top menu buttons for choice in choices:
if pos[0] > 0 and pos[0] < 266: if choice > 0:
cancel = True any_choice = True
elif pos[0] > 533 and pos[0] < 800 and (choices[0] > 0 or choices[1] > 0 or choices[2] > 0): break
save = True
any_choice = False
for choice in choices:
if choice > 0:
any_choice = True
break
return (choices, save)
return (choices, save)
def saveImages(choices): def saveImages(choices):
local = datetime.datetime.now() local = datetime.datetime.now()
session_age = (monotonic_time() - session_start) session_age = (monotonic_time() - session_start)
try: try:
os.makedirs(IMAGES_ORIGINAL) os.makedirs(IMAGES_ORIGINAL)
except OSError: except OSError:
pass pass
try: try:
os.makedirs(IMAGES_TODO) os.makedirs(IMAGES_TODO)
except OSError: except OSError:
pass pass
print("saving images...") print("saving images...")
for i in range(0, SHOT_COUNT): for i in range(0, SHOT_COUNT):
if choices[i] > 0: if choices[i] > 0:
print(" saving image #%s" % i) print(" saving image #%s" % i)
filename = "%s-%s-session_age=%05d.jpg" % (local.strftime("%Y%m%dT%H:%M:%S.%f%z"), i, session_age) filename = "%s-%s-session_age=%05d.jpg" % (local.strftime("%Y%m%dT%H:%M:%S.%f%z"), i, session_age)
path_tmp = "tmp%s.jpg" % i path_tmp = "tmp%s.jpg" % i
path_original = os.path.join(IMAGES_ORIGINAL, filename) path_original = os.path.join(IMAGES_ORIGINAL, filename)
path_todo = os.path.join(IMAGES_TODO, filename) path_todo = os.path.join(IMAGES_TODO, filename)
os.rename(path_tmp, path_original)
copyfile(path_original, path_todo)
os.rename(path_tmp, path_original)
copyfile(path_original, path_todo)
try: try:
while 1: while 1:
waitForBegin() waitForBegin()
makePhotos() makePhotos()
(choices, save) = chooseImages() (choices, save) = chooseImages()
if save: if save:
saveImages(choices); saveImages(choices);
screen.fill(COLOR_BACK) screen.fill(COLOR_BACK)
screen.blit(*gfx["saved"]) screen.blit(*gfx["saved"])
pygame.display.flip() pygame.display.flip()
else: else:
screen.fill(COLOR_BACK) screen.fill(COLOR_BACK)
screen.blit(*gfx["canceled"]) screen.blit(*gfx["canceled"])
pygame.display.flip() pygame.display.flip()
sleep(2) sleep(2)
except KeyboardInterrupt: except KeyboardInterrupt:
print("") print("")
finally: finally:
led_border(False) led_border(False)
pygame.quit() pygame.quit()