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No commits in common. "5a460f7b5498ec307a3d5b3991a4fd4d77ac2369" and "9eb08d9d96ac9fd3a50b52b7dbdaa193e72fc583" have entirely different histories.
5a460f7b54
...
9eb08d9d96
3
.gitignore
vendored
3
.gitignore
vendored
@ -1,5 +1,2 @@
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/.idea/
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/venv/
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/images/
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/tmp?.jpg
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@ -1,27 +0,0 @@
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BOARD = 1
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HIGH = 1
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LOW = 0
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OUT = 1
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IN = 0
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FALLING = 0
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RISING = 1
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def setmode(x):
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pass
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def setwarnings(x):
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pass
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def setup(gpio, mode, initial=None):
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pass
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def output(gpio, state):
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pass
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def add_event_detect(gpio, edge, callback, bouncetime=None):
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pass
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Binary file not shown.
@ -1,28 +0,0 @@
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from PIL import Image
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class Overlay(object):
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def __init__(self):
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self.alpha = 0
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class PiCamera(object):
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def __init__(self):
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self.resolution = None
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def start_preview(self, *args, **kwargs):
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pass
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def add_overlay(self, *args, **kwargs):
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return Overlay()
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def remove_overlay(self, *args, **kwargs):
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pass
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def capture(self, filename, format, *args, **kwargs):
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print("FAKE: capture(%s, %s)" % (filename, format))
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img = Image.new("RGB", self.resolution, (255, 255, 255))
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img.save(filename, format)
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def close(self, *args, **kwargs):
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pass
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Binary file not shown.
@ -3,9 +3,9 @@
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import json
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import socket
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UDP_IP = "255.255.255.255"
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UDP_PORT = 32145
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MESSAGE = {"subject": "Fotobox Broadcast", "port": 80}
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UDP_IP = "255.255.255.255"
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UDP_PORT = 32145
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MESSAGE = {"subject": "Fotobox Broadcast", "port": 80}
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sock = socket.socket(socket.AF_INET, socket.SOCK_DGRAM)
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sock.setsockopt(socket.SOL_SOCKET, socket.SO_REUSEADDR, 1)
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585
photobox.py
585
photobox.py
@ -1,126 +1,125 @@
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#!/usr/bin/python
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import datetime
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import imp
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import inspect
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import os
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import sys
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from math import floor
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from shutil import copyfile
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import sys, os, inspect
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import pytz, datetime
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from time import sleep
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import pygame
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from PIL import Image
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from shutil import copyfile
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from math import floor
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import RPi.GPIO as GPIO
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import picamera
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import pygame
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import random
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import time
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# ~ import server
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try:
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imp.find_module('RPi')
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import RPi.GPIO as GPIO
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except ImportError:
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import FakeGPIO as GPIO
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try:
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imp.find_module('picamera')
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import picamera
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except ImportError:
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import FakePicamera as picamera
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__all__ = ["monotonic_time"]
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import ctypes
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CLOCK_MONOTONIC_RAW = 4 # see <linux/time.h>
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CLOCK_MONOTONIC_RAW = 4 # see <linux/time.h>
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class timespec(ctypes.Structure):
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_fields_ = [
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('tv_sec', ctypes.c_long),
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('tv_nsec', ctypes.c_long)
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]
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_fields_ = [
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('tv_sec', ctypes.c_long),
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('tv_nsec', ctypes.c_long)
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]
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librt = ctypes.CDLL('librt.so.1', use_errno=True)
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clock_gettime = librt.clock_gettime
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clock_gettime.argtypes = [ctypes.c_int, ctypes.POINTER(timespec)]
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def monotonic_time():
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t = timespec()
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if clock_gettime(CLOCK_MONOTONIC_RAW, ctypes.pointer(t)) != 0:
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errno_ = ctypes.get_errno()
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raise OSError(errno_, os.strerror(errno_))
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return t.tv_sec + t.tv_nsec * 1e-9
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t = timespec()
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if clock_gettime(CLOCK_MONOTONIC_RAW , ctypes.pointer(t)) != 0:
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errno_ = ctypes.get_errno()
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raise OSError(errno_, os.strerror(errno_))
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return t.tv_sec + t.tv_nsec * 1e-9
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os.chdir(os.path.dirname(os.path.abspath(inspect.getfile(inspect.currentframe()))))
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# CONFIGURATION
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WIDTH = 800
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HEIGHT = 480
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FONTSIZE = 500
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PIC_INTERVAL = 0.5
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TEXT_INTERVAL = 0.5
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TEXT_POS = (250, -40)
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OVERLAY_ALPHA = 64
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COLOR_BACK = pygame.Color(0, 0, 0)
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COLOR_FLASH = pygame.Color(255, 255, 255)
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GRAPHICS_DIR = "graphics"
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IMAGE_DIR = "images/0-CURRENT"
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COUNTDOWN = 3
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SHOT_COUNT = 3
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BORDER = 10
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WIDTH = 800
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HEIGHT = 480
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FONTSIZE = 500
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PIC_INTERVAL = 0.5
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TEXT_INTERVAL = 0.5
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TEXT_POS = (250, -40)
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OVERLAY_ALPHA = 64
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COLOR_BACK = pygame.Color(0, 0, 0)
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COLOR_FLASH = pygame.Color(255, 255, 255)
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GRAPHICS_DIR = "graphics"
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IMAGE_DIR = "images/0-CURRENT"
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COUNTDOWN = 3
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SHOT_COUNT = 3
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BORDER = 10
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GPIO_LED_BORDER = 7
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GPIO_SPOT_RIGHT = 35
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GPIO_SPOT_LEFT = 37
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GPIO_BUTTON_LED = 36
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GPIO_BUTTON = 38
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GPIO_LED_BORDER = 7
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GPIO_SPOT_RIGHT = 35
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GPIO_SPOT_LEFT = 37
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GPIO_BUTTON_LED = 36
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GPIO_BUTTON = 38
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THUMB_WIDTH = int((800 - BORDER) / SHOT_COUNT - BORDER)
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THUMB_HEIGHT = int(THUMB_WIDTH / 1.333)
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IMAGES_ORIGINAL = os.path.join(IMAGE_DIR, "original")
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IMAGES_TODO = os.path.join(IMAGE_DIR, "todo")
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THUMB_WIDTH = int((800 - BORDER) / SHOT_COUNT - BORDER)
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THUMB_HEIGHT = int(THUMB_WIDTH / 1.333)
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IMAGES_ORIGINAL = os.path.join(IMAGE_DIR, "original")
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IMAGES_TODO = os.path.join(IMAGE_DIR, "todo")
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# global variables
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spot_mode = 0
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session_start = monotonic_time()
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spot_mode = 0
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session_start = monotonic_time()
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# GPIO helpers
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def led_border(state):
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global GPIO_LED_BORDER
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GPIO.output(GPIO_LED_BORDER, state)
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global GPIO_LED_BORDER
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GPIO.output(GPIO_LED_BORDER, state)
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def set_spot_mode(new_mode):
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global spot_mode
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spot_mode = new_mode % 4
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GPIO.output(GPIO_SPOT_LEFT, not (spot_mode & 1))
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GPIO.output(GPIO_SPOT_RIGHT, not (spot_mode & 2))
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global spot_mode
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spot_mode = new_mode % 4
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GPIO.output(GPIO_SPOT_LEFT, not (spot_mode & 1))
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GPIO.output(GPIO_SPOT_RIGHT, not (spot_mode & 2))
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def next_spot_mode():
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global spot_mode
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set_spot_mode(spot_mode + 1)
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global spot_mode
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set_spot_mode(spot_mode + 1)
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# user interface
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def button_press(gpio_id):
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next_spot_mode()
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next_spot_mode()
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# INIT GPIO
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GPIO.setmode(GPIO.BOARD)
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GPIO.setwarnings(False)
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GPIO.setup(GPIO_SPOT_RIGHT, GPIO.OUT, initial=GPIO.HIGH)
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GPIO.setup(GPIO_SPOT_LEFT, GPIO.OUT, initial=GPIO.HIGH)
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GPIO.setup(GPIO_LED_BORDER, GPIO.OUT, initial=GPIO.LOW)
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GPIO.setup(GPIO_BUTTON_LED, GPIO.OUT, initial=GPIO.LOW)
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GPIO.setup(GPIO_SPOT_RIGHT, GPIO.OUT, initial=GPIO.HIGH)
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GPIO.setup(GPIO_SPOT_LEFT, GPIO.OUT, initial=GPIO.HIGH)
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GPIO.setup(GPIO_LED_BORDER, GPIO.OUT, initial=GPIO.LOW)
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GPIO.setup(GPIO_BUTTON_LED, GPIO.OUT, initial=GPIO.LOW)
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GPIO.setup(GPIO_BUTTON, GPIO.IN)
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GPIO.setup(GPIO_BUTTON, GPIO.IN)
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GPIO.add_event_detect(GPIO_BUTTON, GPIO.FALLING, button_press, bouncetime=300)
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led_border(False)
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@ -137,24 +136,26 @@ led_border(True)
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sleep(0.02)
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led_border(False)
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# INIT PYGAME
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pygame.init()
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pygame.mouse.set_visible(False)
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screen = pygame.display.set_mode((WIDTH, HEIGHT))
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screen = pygame.display.set_mode((WIDTH,HEIGHT))
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# LOAD GRAPHICS
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gfx = {}
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def _load(name):
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filename = "%s.png" % name
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path = os.path.join(GRAPHICS_DIR, filename)
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img = pygame.image.load(path)
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rect = img.get_rect()
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gfx[name] = (img, rect)
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filename = "%s.png" % name
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path = os.path.join(GRAPHICS_DIR, filename)
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img = pygame.image.load(path)
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rect = img.get_rect()
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gfx[name] = (img, rect)
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_load("begin")
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_load("loading")
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@ -165,249 +166,261 @@ _load("end_no")
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_load("saved")
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_load("canceled")
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# LOAD COUNTDOWN OVERLAYS
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img_cdn = []
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pad_cdn = []
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for i in range(0, COUNTDOWN):
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filename = "%s.png" % (COUNTDOWN - i)
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path = os.path.join(GRAPHICS_DIR, filename)
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filename = "%s.png" % (COUNTDOWN - i)
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path = os.path.join(GRAPHICS_DIR, filename)
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img = Image.open(path)
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||||
pad = Image.new('RGB', (
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((img.size[0] + 31) // 32) * 32,
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((img.size[1] + 15) // 16) * 16,
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||||
))
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||||
pad.paste(img, (0, 0))
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img_cdn.append(img)
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pad_cdn.append(pad)
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||||
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img = Image.open(path)
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||||
pad = Image.new('RGB', (
|
||||
((img.size[0] + 31) // 32) * 32,
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||||
((img.size[1] + 15) // 16) * 16,
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||||
))
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pad.paste(img, (0, 0))
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||||
img_cdn.append(img)
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pad_cdn.append(pad)
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||||
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# FUNCTIONS ========================================================================================
|
||||
|
||||
def waitForEvent():
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||||
pygame.event.clear()
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||||
while 1:
|
||||
sleep(0.25)
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||||
pygame.event.clear()
|
||||
while 1:
|
||||
sleep(0.25)
|
||||
|
||||
events = pygame.event.get()
|
||||
if len(events) > 0:
|
||||
for event in events:
|
||||
if event.type == pygame.QUIT:
|
||||
sys.exit(0)
|
||||
return events
|
||||
|
||||
events = pygame.event.get()
|
||||
if len(events) > 0:
|
||||
for event in events:
|
||||
if event.type == pygame.QUIT:
|
||||
sys.exit(0)
|
||||
return events
|
||||
|
||||
|
||||
def waitForTouch():
|
||||
pos = (-1, -1)
|
||||
while True:
|
||||
events = waitForEvent()
|
||||
for event in events:
|
||||
if event.type == pygame.MOUSEMOTION:
|
||||
pos = event.pos
|
||||
elif event.type == pygame.MOUSEBUTTONUP:
|
||||
return pos
|
||||
pos = (-1, -1)
|
||||
while True:
|
||||
events = waitForEvent()
|
||||
for event in events:
|
||||
if event.type == pygame.MOUSEMOTION:
|
||||
pos = event.pos
|
||||
elif event.type == pygame.MOUSEBUTTONUP:
|
||||
return pos
|
||||
|
||||
|
||||
|
||||
def maintainance():
|
||||
screen.fill(COLOR_BACK)
|
||||
screen.blit(maintain, maintain_rect)
|
||||
pygame.display.flip()
|
||||
screen.fill(COLOR_BACK)
|
||||
screen.blit(maintain, maintain_rect)
|
||||
pygame.display.flip()
|
||||
|
||||
# wait
|
||||
pos = waitForTouch()
|
||||
|
||||
# wait
|
||||
pos = waitForTouch()
|
||||
|
||||
|
||||
def waitForBegin():
|
||||
screen.fill(COLOR_BACK)
|
||||
screen.blit(*gfx["begin"])
|
||||
pygame.display.flip()
|
||||
screen.fill(COLOR_BACK)
|
||||
screen.blit(*gfx["begin"])
|
||||
pygame.display.flip()
|
||||
|
||||
# wait
|
||||
pos = waitForTouch()
|
||||
if pos[0] > 720 and pos[1] > 400:
|
||||
maintainance()
|
||||
|
||||
# wait
|
||||
pos = waitForTouch()
|
||||
if pos[0] > 720 and pos[1] > 400:
|
||||
maintainance()
|
||||
|
||||
|
||||
def countdown(camera, pad, img):
|
||||
sleep(PIC_INTERVAL)
|
||||
o = camera.add_overlay(pad.tobytes(), size=img.size)
|
||||
o.alpha = OVERLAY_ALPHA
|
||||
o.layer = 3
|
||||
sleep(TEXT_INTERVAL)
|
||||
camera.remove_overlay(o)
|
||||
sleep(PIC_INTERVAL)
|
||||
o = camera.add_overlay(pad.tostring(), size=img.size)
|
||||
o.alpha = OVERLAY_ALPHA
|
||||
o.layer = 3
|
||||
sleep(TEXT_INTERVAL)
|
||||
camera.remove_overlay(o)
|
||||
|
||||
|
||||
|
||||
def makePhotos():
|
||||
# CLEAR SCREEN
|
||||
screen.fill(COLOR_BACK)
|
||||
pygame.display.update()
|
||||
# CLEAR SCREEN
|
||||
screen.fill(COLOR_BACK)
|
||||
pygame.display.update()
|
||||
|
||||
# INIT CAMERA
|
||||
camera = picamera.PiCamera()
|
||||
camera.vflip = False
|
||||
camera.hflip = True
|
||||
camera.resolution = (2592, 1944)
|
||||
camera.rotation = 90
|
||||
camera.start_preview()
|
||||
|
||||
# COUNTDOWN
|
||||
led_border(True)
|
||||
for i in range(0, COUNTDOWN):
|
||||
countdown(camera, pad_cdn[i], img_cdn[i])
|
||||
led_border(False)
|
||||
|
||||
# SHOTS
|
||||
for i in range(0, SHOT_COUNT):
|
||||
# SHOT!
|
||||
sleep(PIC_INTERVAL)
|
||||
led_border(True)
|
||||
camera.capture("./tmp%s.jpg" % i, format='jpeg', quality=100, thumbnail=None)
|
||||
led_border(False)
|
||||
|
||||
# PAUSE
|
||||
if i < SHOT_COUNT - 1:
|
||||
screen.fill(COLOR_BACK)
|
||||
pygame.display.update()
|
||||
camera.start_preview()
|
||||
sleep(TEXT_INTERVAL)
|
||||
|
||||
# CLOSE CAMERA
|
||||
camera.close()
|
||||
|
||||
# INIT CAMERA
|
||||
camera = picamera.PiCamera()
|
||||
camera.vflip = False
|
||||
camera.hflip = True
|
||||
camera.resolution = (2592, 1944)
|
||||
camera.rotation = 90
|
||||
camera.start_preview()
|
||||
|
||||
# COUNTDOWN
|
||||
led_border(True)
|
||||
for i in range(0, COUNTDOWN):
|
||||
countdown(camera, pad_cdn[i], img_cdn[i])
|
||||
led_border(False)
|
||||
|
||||
# SHOTS
|
||||
for i in range(0, SHOT_COUNT):
|
||||
# SHOT!
|
||||
sleep(PIC_INTERVAL)
|
||||
led_border(True)
|
||||
camera.capture("./tmp%s.jpg" % i, format='jpeg', quality=100, thumbnail=None)
|
||||
led_border(False)
|
||||
|
||||
# PAUSE
|
||||
if i < SHOT_COUNT - 1:
|
||||
screen.fill(COLOR_BACK)
|
||||
pygame.display.update()
|
||||
camera.start_preview()
|
||||
sleep(TEXT_INTERVAL)
|
||||
|
||||
# CLOSE CAMERA
|
||||
camera.close()
|
||||
|
||||
|
||||
def chooseImages():
|
||||
# clear screen
|
||||
screen.fill(COLOR_BACK)
|
||||
screen.blit(*gfx["loading"])
|
||||
pygame.display.update()
|
||||
|
||||
# load images from disk
|
||||
img_tmp = []
|
||||
rect_tmp = []
|
||||
choices = []
|
||||
x = 12
|
||||
for i in range(0, SHOT_COUNT):
|
||||
img = pygame.image.load("tmp%s.jpg" % i)
|
||||
img = pygame.transform.scale(img, (THUMB_WIDTH, THUMB_HEIGHT))
|
||||
rect = img.get_rect()
|
||||
rect.x = x
|
||||
rect.y = 146
|
||||
|
||||
img_tmp.append(img)
|
||||
rect_tmp.append(rect)
|
||||
choices.append(0)
|
||||
|
||||
x = x + THUMB_WIDTH + BORDER
|
||||
|
||||
save = False
|
||||
cancel = False
|
||||
any_choice = False
|
||||
while not cancel and (not save or not any_choice):
|
||||
# reset save (if nothing selected)
|
||||
save = False
|
||||
|
||||
# draw background
|
||||
screen.fill(COLOR_BACK)
|
||||
if any_choice:
|
||||
screen.blit(*gfx["end_yes"])
|
||||
else:
|
||||
screen.blit(*gfx["end_no"])
|
||||
|
||||
# draw images
|
||||
for i in range(0, SHOT_COUNT):
|
||||
screen.blit(img_tmp[i], rect_tmp[i])
|
||||
|
||||
# draw choices
|
||||
x = 12
|
||||
for choice in choices:
|
||||
if choice > 0:
|
||||
(img, rect) = gfx["yes"]
|
||||
else:
|
||||
(img, rect) = gfx["no"]
|
||||
|
||||
rect.x = x + (THUMB_WIDTH - rect.width) / 2
|
||||
rect.y = 340
|
||||
screen.blit(img, rect)
|
||||
|
||||
x = x + THUMB_WIDTH + BORDER
|
||||
|
||||
# update display
|
||||
pygame.display.flip()
|
||||
|
||||
# wait for new event (touch screen / mouse / keyboard)
|
||||
pos = waitForTouch()
|
||||
if pos[1] > 140:
|
||||
# toggle image
|
||||
i = int(floor((pos[0] - BORDER / 2) / (THUMB_WIDTH + BORDER)))
|
||||
if i >= 0 and i < SHOT_COUNT:
|
||||
choices[i] = (choices[i] + 1) % 2
|
||||
|
||||
elif pos[1] < 100:
|
||||
# top menu buttons
|
||||
if pos[0] > 0 and pos[0] < 266:
|
||||
cancel = True
|
||||
elif pos[0] > 533 and pos[0] < 800 and (choices[0] > 0 or choices[1] > 0 or choices[2] > 0):
|
||||
save = True
|
||||
|
||||
any_choice = False
|
||||
for choice in choices:
|
||||
if choice > 0:
|
||||
any_choice = True
|
||||
break
|
||||
|
||||
return (choices, save)
|
||||
# clear screen
|
||||
screen.fill(COLOR_BACK)
|
||||
screen.blit(*gfx["loading"])
|
||||
pygame.display.update()
|
||||
|
||||
# load images from disk
|
||||
img_tmp = []
|
||||
rect_tmp = []
|
||||
choices = []
|
||||
x = 12
|
||||
for i in range(0, SHOT_COUNT):
|
||||
img = pygame.image.load("tmp%s.jpg" % i)
|
||||
img = pygame.transform.scale(img, (THUMB_WIDTH, THUMB_HEIGHT))
|
||||
rect = img.get_rect()
|
||||
rect.x = x
|
||||
rect.y = 146
|
||||
|
||||
img_tmp.append(img)
|
||||
rect_tmp.append(rect)
|
||||
choices.append(0)
|
||||
|
||||
x = x + THUMB_WIDTH + BORDER
|
||||
|
||||
|
||||
save = False
|
||||
cancel = False
|
||||
any_choice = False
|
||||
while not cancel and (not save or not any_choice):
|
||||
# reset save (if nothing selected)
|
||||
save = False
|
||||
|
||||
# draw background
|
||||
screen.fill(COLOR_BACK)
|
||||
if any_choice:
|
||||
screen.blit(*gfx["end_yes"])
|
||||
else:
|
||||
screen.blit(*gfx["end_no"])
|
||||
|
||||
# draw images
|
||||
for i in range(0, SHOT_COUNT):
|
||||
screen.blit(img_tmp[i], rect_tmp[i])
|
||||
|
||||
# draw choices
|
||||
x = 12
|
||||
for choice in choices:
|
||||
if choice > 0:
|
||||
(img, rect) = gfx["yes"]
|
||||
else:
|
||||
(img, rect) = gfx["no"]
|
||||
|
||||
rect.x = x + (THUMB_WIDTH - rect.width) / 2
|
||||
rect.y = 340
|
||||
screen.blit(img, rect)
|
||||
|
||||
x = x + THUMB_WIDTH + BORDER
|
||||
|
||||
# update display
|
||||
pygame.display.flip()
|
||||
|
||||
# wait for new event (touch screen / mouse / keyboard)
|
||||
pos = waitForTouch()
|
||||
if pos[1] > 140:
|
||||
# toggle image
|
||||
i = int(floor((pos[0] - BORDER / 2) / (THUMB_WIDTH + BORDER)))
|
||||
if i >= 0 and i < SHOT_COUNT:
|
||||
choices[i] = (choices[i] + 1) % 2
|
||||
|
||||
elif pos[1] < 100:
|
||||
# top menu buttons
|
||||
if pos[0] > 0 and pos[0] < 266:
|
||||
cancel = True
|
||||
elif pos[0] > 533 and pos[0] < 800 and (choices[0] > 0 or choices[1] > 0 or choices[2] > 0):
|
||||
save = True
|
||||
|
||||
any_choice = False
|
||||
for choice in choices:
|
||||
if choice > 0:
|
||||
any_choice = True
|
||||
break
|
||||
|
||||
return (choices, save)
|
||||
|
||||
|
||||
|
||||
def saveImages(choices):
|
||||
local = datetime.datetime.now()
|
||||
session_age = (monotonic_time() - session_start)
|
||||
local = datetime.datetime.now()
|
||||
session_age = (monotonic_time() - session_start)
|
||||
|
||||
try:
|
||||
os.makedirs(IMAGES_ORIGINAL)
|
||||
except OSError:
|
||||
pass
|
||||
|
||||
try:
|
||||
os.makedirs(IMAGES_TODO)
|
||||
except OSError:
|
||||
pass
|
||||
|
||||
print("saving images...")
|
||||
for i in range(0, SHOT_COUNT):
|
||||
if choices[i] > 0:
|
||||
print(" saving image #%s" % i)
|
||||
|
||||
filename = "%s-%s-session_age=%05d.jpg" % (local.strftime("%Y%m%dT%H:%M:%S.%f%z"), i, session_age)
|
||||
|
||||
path_tmp = "tmp%s.jpg" % i
|
||||
path_original = os.path.join(IMAGES_ORIGINAL, filename)
|
||||
path_todo = os.path.join(IMAGES_TODO, filename)
|
||||
|
||||
os.rename(path_tmp, path_original)
|
||||
copyfile(path_original, path_todo)
|
||||
|
||||
try:
|
||||
os.makedirs(IMAGES_ORIGINAL)
|
||||
except OSError:
|
||||
pass
|
||||
|
||||
try:
|
||||
os.makedirs(IMAGES_TODO)
|
||||
except OSError:
|
||||
pass
|
||||
|
||||
print("saving images...")
|
||||
for i in range(0, SHOT_COUNT):
|
||||
if choices[i] > 0:
|
||||
print(" saving image #%s" % i)
|
||||
|
||||
filename = "%s-%s-session_age=%05d.jpg" % (local.strftime("%Y%m%dT%H:%M:%S.%f%z"), i, session_age)
|
||||
|
||||
path_tmp = "tmp%s.jpg" % i
|
||||
path_original = os.path.join(IMAGES_ORIGINAL, filename)
|
||||
path_todo = os.path.join(IMAGES_TODO, filename)
|
||||
|
||||
os.rename(path_tmp, path_original)
|
||||
copyfile(path_original, path_todo)
|
||||
|
||||
|
||||
try:
|
||||
while 1:
|
||||
waitForBegin()
|
||||
|
||||
makePhotos()
|
||||
(choices, save) = chooseImages()
|
||||
if save:
|
||||
saveImages(choices);
|
||||
screen.fill(COLOR_BACK)
|
||||
screen.blit(*gfx["saved"])
|
||||
pygame.display.flip()
|
||||
else:
|
||||
screen.fill(COLOR_BACK)
|
||||
screen.blit(*gfx["canceled"])
|
||||
pygame.display.flip()
|
||||
|
||||
sleep(2)
|
||||
|
||||
while 1:
|
||||
waitForBegin()
|
||||
|
||||
makePhotos()
|
||||
(choices, save) = chooseImages()
|
||||
if save:
|
||||
saveImages(choices);
|
||||
screen.fill(COLOR_BACK)
|
||||
screen.blit(*gfx["saved"])
|
||||
pygame.display.flip()
|
||||
else:
|
||||
screen.fill(COLOR_BACK)
|
||||
screen.blit(*gfx["canceled"])
|
||||
pygame.display.flip()
|
||||
|
||||
sleep(2)
|
||||
|
||||
except KeyboardInterrupt:
|
||||
print("")
|
||||
|
||||
print("")
|
||||
|
||||
finally:
|
||||
led_border(False)
|
||||
pygame.quit()
|
||||
led_border(False)
|
||||
pygame.quit()
|
||||
|
||||
Loading…
Reference in New Issue
Block a user